About Me

I was born in Offenbach, Germany, and lived there until I was twelve years old. When my family moved to Northern California in 1994, my art education began at the Willowood Waldorf school, which (as most Waldorf schools do) emphasized arts and literature. This combination of rigor and work ethic that was instilled in me in Germany and this new found appreciation for the arts, are the hallmarks of my work to this day.

My interest in the arts continued throughout my teen years and I envisioned myself becoming an architect. I attended Santa Rosa Junior College after graduating high school and completed my general education.

I then attended Ex’pression College for Digital Arts. It was a natural fit for me and I graduated in 2006 with a Bachelor’s of Applied Sciences. I was recruited by a teacher and moved to Los Angeles, working as a VFX artist at Digital Dream VFX, Inc. I worked on the films Next and Wild Hogs, doing modeling, texturing, compositing, and particle effects.

When those projects were complete, I returned to the Bay Area and worked at a game company called Perpetual Entertainment, Inc. There I worked as an object modeler and texture artist on the MMO Star Trek Online from July 2007 to January 2008, when the company dissolved.

I was offered and took a job at Lucasfilm Animation working as a digital artist on the animated TV series Star Wars: The Clone Wars. I worked there nearly five years from April 2008 to September 2012. At Lucasfilm, my assignments ranged from modeling, texturing, rigging, set dressing, and overview/cleanup of overseas assets.